3 ms·
You're not understanding the market though. You're talking about it like it's a tool. Instead, it's entertainment and hype - a combination people emotionally in
by adkadskhj 6y ago
You're not understanding the market though. You're talking about it like it's a tool. Instead, it's entertainment and hype - a combination people emotionally invest in.
They're not upset the tool can't do the job; they're upset that their emotions are left hanging. It's a movie without a climax. It's Game of Thrones. A refund doesn't touch on the core of why people are upset with Cyberpunk in the same way that a refund wouldn't matter for the people upset with the last season of Game of Thrones.
Marketing for Hype is a dangerous game. CDPR is experiencing the result of emotion based sales when combined with under delivering.
- aspaceman 6y agoLike Boghost said, people review games like toasters. They expect feature lists and expect it to work. Others engage with them as media. Both ends are valid, but often in conflict. A game like this brings that into contrast hard. Even the games developers wanted more time in the oven. It’s a fascinating problem.
- linkdd 6y agoFair point. For what's it's worth, I would never invest my emotions in a product (aka: i would never pre-order and follow the hype). That's "How to get disappointed 101". I do not expect miracles from movies/games/whatever. I let them surprise me (aka: no trailers, no reading reviews, making my own opinion of the material). If I was expecting to buy only good games, either I would not buy a lot or I would be disappointed a lot.