5 ms·
Hah, I had the same exact issue with the guard in the elevator, except he just went through the wall a few feet and ended up being equally unreachable. It reall
by mordymoop 6y ago
Hah, I had the same exact issue with the guard in the elevator, except he just went through the wall a few feet and ended up being equally unreachable. It really broke me out of what was otherwise turning out to be a good action scene.
I’ve been playing a huge amount of God of War (2018), really just an absurd number of hours, I’ve completed almost all the side quests, and the number of distracting bugs, glitchy character animations, etc. is zero. (It’s the closest to a perfect video game I’ve ever side, really quite an accomplishment.) This contrasting example causes me to very much notice the almost minute-to-minute minor graphical glitches in CP2077 and be very frustrated by the more frustrating ~hourly bugs.
Maybe if I wasn’t playing GoW concurrently concurrently it wouldn’t bother me so much, but really, CP2077 is not up to the standards of what Good Games are supposed to be like in 2020.
- mikepurvis 6y agoI really enjoy Cory Barlog's (director of God of War) GDC talk about some of the process behind it: https://www.youtube.com/watch?v=aIb-Lt7WX_s https://www.youtube.com/watch?v=aIb-Lt7WX_s Note that the second half is more of a stand-up routine about an experience he had meeting Hideo Kojima, but the first part is excellent.
- mercer 6y agoInteresting. When I played God of War one of the things that really stood out to me too was how solid everything about the game felt. I can't recall many games where something like that was noticeably better than everything else. Really one of the better games I've played.