6 ms·
The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people
by v4dok 6y ago
The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word.
Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not?
Then the game came out and people (like me) waiting for it for 7 years got half-baked game that had so many things obviously cut really late that is painfully obvious. Features sitting there, teasing something you were promised but don't get.
Adding this to the debacle of last gen consoles issues, and ridiculous AI, zero replayability and you get a lot of angry gamers. And I believe rightfully so.
- MattRix 6y agoThe expectations have nothing to do with this. It’s 100% due to the issues on the last gen consoles, and specifically the PS4 in this case. Horrible graphics and performance, tons of bugs, and way too many actual crashes.
- throw_m239339 6y ago> The problem were the expectations. No, the problem is CDPR building all the expectations with lies. I'm not going to link to reddit but there is a thread on the cyberpunk sub listing all the lies Cyberpunk said before release. Nobody forced CDPR to lie about the content of the game, especially all the unique NPC scripting stuff that doesn't exist. It's not just the bugs and the performance. CDPR sold something that wasn't in the game at release. It must have been an horror for the developers pressured by management to do the impossible, only to be met with contempt by both the management and the gamers in the end because management can always blame developers "for not doing enough" even though every dev must have crunched for 2 years straight. Also these dev sweatshops usually have high turnover, so they are incapable of retaining experienced developers because they don't value that, only rookies they can squeeze to the bone then throw away when they are burned out. The state of that game is the result of all that culture.
- panpanna 6y agoCDPR didn't create the hype. Witcher 3 did that. Also, it's just a game folks. Get your refund and move on. (In response to the guy who wrote he was crying himself to sleep every night after the cyberpunk disappointment)
- tenaciousDaniel 6y agoYeah I really hate these over-emotional responses. That being said, I played the game on PS4, and it's jaw-droppingly bad. Not even because of graphics, it's just straight up broken. The mechanics themselves fundamentally do not work. So it's not about high expectations, they just need to either (a) spend more time working on the game, or (b) say no to last gen consoles.
- falcolas 6y ago> CDPR didn’t create the hype. So their tens of millions of dollars spent on marketing did... nothing? Seems quite unlikely.
- chaostheory 6y agoWitcher 3 was also terrible and bug ridden at launch. They eventually fixed it. History tends to repeat.
- adamnemecek 6y agoWas it this bad though?
- chaostheory 6y agoProbably not because they weren't supporting old consoles. imo any open world game with complexity, that isn't Grand Theft Auto or Red Dead Redemption, is going to be a mess for the 1st two years. It was like this with the Fallout Series as well. I have no clue how Rockstar has done successful releases consecutively
- 6y ago
- ziml77 6y agoMaybe that was the case for some people, but personally I hadn't been paying any attention to the game. I like to go in with minimal knowledge. Helps keep story elements a surprise and I'm not let down about things getting cut. I only ended up buying the game so soon after release because CD Projekt Red is well known in the PC gaming space and because I saw a bunch of friends playing it (which I guess means I got swept up in the tail end of the hype?) Cyberpunk made me remember why I normally wait to buy games. I played it for under 2 hours before requesting a refund. It only performed decently on a GTX 1080 when set to look like a 10+ year old game and the mouse input was atrocious. Felt like there was both input lag and acceleration. Also the dialogue selection controls were pretty stupid. Q/E to navigate up and down? Why not W/S? Or even better, direct selection with number keys. (I know it sounds minor, but if I'm going to be making many dialogue choices during the game, it should be ergonomic)
- hfkldjsjfkdj 6y agoThis is exaggeration on top of exaggeration and reminds me why I try to stay away from the gaming community after a long while.
- offtop5 6y agoHow much of that was active dev time. I guess they spent half that time just in the concept stage. I also have to question why you would try to develop your own engine for such a project. Had they used Unreal they can at least point to Epic for all of these porting issues. Considering steam can never run out of copies, I don't see the need to ever buy a game particularly a bigger game, ASAP. I'll give it a year or so, the game will still be available to purchase it won't be in a much better state.