4 ms·
Hardware being to blame is plausible when it relates to visual glitches or outright crashes. But blaming I/O bandwidth for bugs that are clearly related to gam
by rootlocus 6y ago
Hardware being to blame is plausible when it relates to visual glitches or outright crashes.
But blaming I/O bandwidth for bugs that are clearly related to game logic is naive.
- bayindirh 6y ago> But blaming I/O bandwidth for bugs that are clearly related to game logic is naive. Lazy loading assets with a slow I/O backbone might cause some glitches though. Unless you have a finicky storage controller, you can't create too much problem with a slow storage.