4 ms·
Interesting. I've been playing it on PC now for ~15 hours and have only seen a couple of minor bugs. I wonder how the experience is so different for users.
by indrekju 6y ago
Interesting. I've been playing it on PC now for ~15 hours and have only seen a couple of minor bugs. I wonder how the experience is so different for users.
- qz2 6y agoCrashing here constantly. What GPU/CPU combo do you have? Seems to be rather sensitive to that. I've had no issues with any other games on this PC. 3700X / B550M / GTX 1660 here.
- indrekju 6y ago3900X / 5700XT
- qz2 6y agoI was going to move to the Radeon side of things. Perhaps that'll help... assuming I can get one!
- consp 6y ago5900X / B550m / Vega64 So far had one crash in looots of hours of play, which was a memory hog which ate my entire memory/allocatable region and then crashed the game (saw it slowly rise to 99% commit). Seems to be configuration dependant, who knows what setting causes it.
- bayindirh 6y agoGame software is a highly optimized piece of software. GPU & CPU make, model, or things like RAM amount or I/O bandwidth can affect a lot of things. Half-Life 2 was randomly crashing on AMD systems on launch. Valve was sometimes churning 4 updates/day. Then they requested some actual gamers with AMD systems to come to HQ for testing. After that point all bugs are ironed out in a week or so.
- rootlocus 6y agoHardware being to blame is plausible when it relates to visual glitches or outright crashes. But blaming I/O bandwidth for bugs that are clearly related to game logic is naive.
- bayindirh 6y ago> But blaming I/O bandwidth for bugs that are clearly related to game logic is naive. Lazy loading assets with a slow I/O backbone might cause some glitches though. Unless you have a finicky storage controller, you can't create too much problem with a slow storage.