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> Namely, the relative lack of pre-baking and lighting "tricks." Possibly this explains the issues on ps4/xb1 hardware. If cp2077 were designed for the new gen
by steeleduncan 6y ago
> Namely, the relative lack of pre-baking and lighting "tricks."
Possibly this explains the issues on ps4/xb1 hardware. If cp2077 were designed for the new generation of GPUs where those tricks are unnecessary, it clearly wouldn't backport well onto hardware that requires those tricks.
- medlyyy 6y agoI do think it contributes, however the techniques for rendering these have also advanced in quality and performance over the years, so it's probably possible for them to get the game to a decent state even on last gen consoles.