4 ms·
The entrepreneurs of 2077 will learn about this game as an example of poor corporate vision and why you shouldn't ship a dysfunctional product.
by mkl95 6y ago
The entrepreneurs of 2077 will learn about this game as an example of poor corporate vision and why you shouldn't ship a dysfunctional product.
- AnIdiotOnTheNet 6y agoUnlikely. This is hardly the first dysfunctional AAA videogame rushed out before it was ready causing a PR disaster.
- mkl95 6y ago- This is the first time ever Sony has pulled a game from Playstation Store. The game has literally caused Sony to review their policies. - CDProjekt worked on this game for 8 years, with employees crunching for several months in exchange for a share of the company's yearly profits. It's worth mentioning that the latter happened during a global pandemic. - The game's release was delayed several times, leading to more crunch. - The game infamously failed to add seizure warnings at launch. Other huge failures I can think of are Brink back in 2011 and No Man's Sky more recently, but this is orders of magnitude worse.
- izacus 6y agoCDProjekt reported that they've recouped the cost of development in hours after sales started. Financially, it's a smashing success. What's the lesson here?
- neaden 6y agoThat was before refunds though. It may no longer be true.
- oneeyedpigeon 6y agoWell, their share price has dropped and they've taken a huge reputational hit — it's not just about one-off sales.
- hundchenkatze 6y agoI'm not convinced having a good reputation in the game industry matters. Either people don't care or they forget the instant they see that hot, new demo.