13 ms·
Which is weird, because my impression was that it was only truly broken on last-gen consoles (i.e. PS4, not 5), where it didn't really belong in the first place
by brundolf 6y ago
Which is weird, because my impression was that it was only truly broken on last-gen consoles (i.e. PS4, not 5), where it didn't really belong in the first place. It's buggy on all platforms, but it's the normal open-world-game level of buggy (remember when Skyrim launched?).
I've been watching my girlfriend play it on PC and it's been generally fine
- tylerchilds 6y agoIt's glitchy as hell on Ps4, but I'm loving every minute of it. The jankiness really adds to the whole cyberpunk aesthetic. Anyone complaining about buying a broken ass game based on a techno dystopian future will never be punk, let alone cyber. If I could request one single upgrade though, putting user input fully onto a thread that isn't also responsible for rendering would be great.
- ReactiveJelly 6y agoI'm just confused why anyone buys day-1 games at all. What would be the point of putting user input on its own thread, though? Do you letting the UI run at 60 if the 3D graphics are janky? Otherwise there's no point collecting input faster if the game isn't going to draw it until next frame.
- tylerchilds 6y agoI don't need perfect rendering, but when I'm getting shot at, being able to crouch would be great.
- jusssi 6y ago> What would be the point of putting user input on its own thread, though? Shooting things with a console controller becomes much easier. With a high power single shot weapon, you can sweep over your target and pull the trigger at the right moment. Works great for games that accurately record your input timing regardless of whether there's a frame drawn at the right moment or not. But once you learn this technique, playing games that require a frame to process input becomes very painful. edit: Sure, it doesn't specifically need to be implemented as a thread if the controller events come with a timestamp, but my sibling comment indicates that in CP2077 the input event between frames might actually be lost.
- slg 6y ago> it's the typical open-world-game level of buggy There is controversy around this idea. The game is certainly buggy and many similar open world games have also been buggy on release. However, a lot of the problems in Cyberpunk 2077 don't appear to be bugs. They appear to be active design decisions that were made as a shortcut on promised features. Here is a Twitter thread with some examples of design decisions that might appear as bugs to an untrained eye.[1] It seems like CDPR knew they had an unfinished game and couldn't deliver it close to its release date. Management decided to do whatever had to be done to release a game in time for Christmas. This "open world games are always buggy on release" narrative plus some shady behavior surrounding how they handled reviews[2] allowed them to get largely great reviews and a huge influx of cash. Hopefully that provides enough capital to justify a long term commitment to finishing this game because it is doesn't appear to be a few bug fixes or performance improvements away from being the game that was promised. [1] - https://twitter.com/jumpovertheage/status/1338929166301990914 https://twitter.com/jumpovertheage/status/133892916630199091... [2] - https://screenrant.com/cyberpunk-2077-ps4-xbox-one-review-scores/ https://screenrant.com/cyberpunk-2077-ps4-xbox-one-review-sc...
- kmonsen 6y agoI’m loving the game so far (on a PC with a 3080), but it is certainly wide instead of deep. It feels really really shallow. There is a lot of content but very little feels meaningful. Outside of the missions with the girlfriend there is very little relationship building. Even this come short compared to most other rpg’s. I have also had a few insane bugs, but nothing came breaking. For example for a while my character was standing naked in his bike, and in another instance a lady was standing like the Rio Christ statue for a whole mission. I don’t really mind the examples in the Twitter thread, but I do mind that you really cannot interact with the world in any meaningful way.
- esyir 6y agoSounds like the eternal issue of open world games though. Olympic size wading pools is how I like to describe them. Many things to do, but with minimal depth and little, if any, impact on the game world. None other than skyrim is one of the best examples of this.
- mns 6y ago> Which is weird, because my impression was that it was only truly broken on last-gen consoles (i.e. PS4, not 5), where it didn't really belong in the first place. The game was announced 8 years ago and the last gen consoles were the main target. What do you mean it didn't belong there in the first place. The game came out now because it was delayed, otherwise it would have been out when we ONLY had the consoles where it "didn't really belong in the first place".
- aspaviento 6y agoThe main target was PC. You can tell just by looking at the controls. They were specifically designed to be played with a mouse and a keyboard (and they are terrible with a gamepad)
- mekkkkkk 6y agoAs a PC player I have the opposite reaction. Menus and input feels very console ported. I guess they decided on a compromise that would leave everyone feeling equally alienated.
- michaelscott 6y agoThis doesn't excuse the unplayable experience on consoles. If you're making a PC game, release it on PC. Don't advertise it or sell it as a console game.
- brundolf 6y agoWhen you watch footage of it on last-gen consoles, it looks nearly unplayable. It clearly wasn't optimized for those consoles at all, and definitely deserves to be refunded/pulled (not passing judgement on CDPR, just pointing out that it was very clearly developed for modern hardware and then shoe-horned backward)
- mekkkkkk 6y agoIronically, the released build for all consoles is made primarily for last-gen consoles. CDPR intends to release a patch for enabling "next-gen features" next year. So no, it runs like shit on last-gen because of poor/rushed engineering. Not because last-gen is "too dated".
- saberdancer 6y agoI played it on PC. Honestly it didn't feel buggy at all. Especially compared to Skyrim or similar. You can get rare weird physics glitches, I had one situation where I seemingly teleported/blacked out (not sure if that is a quest) but nothing outstanding, and sometimes bodies don't fall to the ground in a proper way but generally it felt very smooth and bug free. I am running it on a high end PC, maybe the bugs manifest more often on a lower spec PC?
- whywhywhywhy 6y ago>where it didn't really belong in the first place RDR2 manages to offer a level of fidelity, detail on a larger scale and runs on these systems just fine. I don't think it's unreasonable for consumers to expect a game in development for so long to live up to at least the level of that game.
- lm28469 6y agoGoing to a big city in rdr2 on ps4 is atrocious. (afaik?) Cyberpunk is mostly happening in the city.
- etripe 6y agoI honestly don't know what you're on about. What is detailed about RDR2? I played it, and its world felt mostly empty and devoid of variation. Even in cities, it severely lacks details, partly owing to the "mundane" historical period it is set in. Cyberpunk has vastly more variation in NPCs, models in general, textures, light sources, and so on. In my playthrough, the largest crowd present in RDR2 was maybe 10 people on screen at the same time. Twenty at best. In my mind, the level of ambition doesn't compare, unless you were to limit your Cyberpunk experience to the Badlands.
- lm28469 6y agoTo me it's not so much the bugs but the AI in general that seems to be worse than gta3's AI. It's an AAA game that's been hyped to death and delayed 3 times to deliver sub par results. I like rockstars approach much better: very limited hype, limited numbers of trailer/videos, no crazy promise, &c. Release on a limited amount of platforms first and take your time to port it to others so that everyone gets a polished version (or at least as good as it gets given the hardware). Cyberpunk looks like your typical "over promise, under deliver" approach.
- LoSboccacc 6y agoWe're kostly hearing people having troubles of course as they're the most vocal so it's hard to paint a complete picture, but I think it's in part from how fragmented console performances have become. So you hear complaint from people with PS4 Pro and people with standard PS4 that swear they only have few issues but playable performances, which makes no sense unless the game is dependent on some less visible spec, like the performances of the media it has been saved to, which circles back to the original point, consoles are no longer this stable, uniform hardware that's hard to master but easy to support, and the requirement to target every hardware combination is anachronistic
- SZJX 6y agoNot sure if it’s comparable with Skyrim. Apparently the graphics are just broken beyond repair with the frame rate dropping below 15 on a lot of scenes in PS4 which is just insane;m, and which I simply doubt that any post-release patch is going to be able to fix at all. It is simply crazy that they released unplayable games at this state for those platforms. Also bear in mind that this is the PS4 version that’s being pulled. Maybe that’s where your confusion came from. The proper PS5 edition is not released yet. The PS5 runs this PS4 version somehow fine... But that’s definitely not how it’s supposed to work in the first place.