11 ms·
Audio is always a tricky topic because things like timing are so much more sensitive then the standard render-centric run loop. Audio control tends to fall outs
by seanalltogether 15y ago
Audio is always a tricky topic because things like timing are so much more sensitive then the standard render-centric run loop. Audio control tends to fall outside the event based models that work so well for GUIs.
- nitrogen 15y agoThough it comes at the expense of CPU usage, running a GUI on a strictly-timed frame-synced loop makes interaction much, much smoother.