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I'm afraid you've deeply misunderstood Playing to Win. This is quite common. Sirlin assumed a sort of community knowledge as to the context that people who came
by chowells 6y ago
I'm afraid you've deeply misunderstood Playing to Win. This is quite common. Sirlin assumed a sort of community knowledge as to the context that people who came across the series later tend to lack.
Playing To Win is about people who refuse to learn the rules of a game. That's not what's happening here. What's happening here is that people who understand the rules very well are pointing out that they have holes in them.
Scrub statement: "throws are cheap". Informed statement: "the way SF2 tick throw setups work biases the gameplay too far in favor of the player with offensive agency." You'll note that the latter makes no mistake about the purpose of the rules and makes no judgments about players using the tools provided. Instead it focuses on system interactions and their net result. You'll note that almost every big fighting game in the 20 years since the end of the SF2 series has reduced the power of tick throws by means of frame data or broader system changes. Players generally decided that getting the first knockdown should not have that much influence over a match.
Scrub statement: "I hate people who get upset at review purchasing." Informed statement: "Review purchasing makes the buying process worse for everyone by creating incentives to deceive buyers, increasing costs for sellers that purchase reviews and reducing sales to sellers who do not. It shifts the Nash equilibrium towards paying more for lower-quality products." Again, the latter examines the system interactions and emergent behavior rather than making moral judgments about the participants.
- jdmichal 6y agoFirst, I find it hard to believe that you inferred that I deeply misunderstood an entire book due to posting a single quote with almost no other context given within my response. Please be more charitable in the future. Second, I have the same disagreement with you as I do with the other chains. Which is that, de facto paying for reviews is currently a rule in the system. I can tell it's a rule because it's happening, and there's no rules or punishment appearing stop it. In video games, the rules are explicitly coded and nothing beyond that code is permitted. This is why bugs vs intended behaviour becomes a conversation of intent, because the code is obviously allowing it and the code is the ruleset. But that's not true in real life. And that's the part that all responses like yours are missing. There's a game being played at Amazon, where boosting your review stats correlated with boosting your sales stats. Except the permitted ruleset is everything not explicitly prohibited and punished by Amazon. Complaining about people buying reviews is just being a scrub not understanding the rules. The correct conversation to be having is the same as when an apparent bug is found in a game: Is this intended behaviour from Amazon's perspective, and if not what active action are they going to do about it?