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You really said nothing to change my opinion. Saying "brilliant" about this pile of garbage is just ridiculous. I don't care how complicated technology, I care
by EugeneOZ 6y ago
You really said nothing to change my opinion. Saying "brilliant" about this pile of garbage is just ridiculous. I don't care how complicated technology, I care about the result. I see results from the RTX-reflections - they are great and it's not some kind of trick or simplification or "optimization for performance". I see the opposite about DLSS - huge FPS boost, but the price is upscaling which looks like cheap upscaling. You can do the same in many games, even old games, using a "rendering resolution" setting or something named like this. I would be happy to jump into the wagon of those who love the new shiny tech called DLSS, but for that, I need to see opposite results. Right now it's a disaster.
- mhh__ 6y agoBut it doesn't look like cheap upscaling. It's that simple, try the fidelityfx options if you want to see what bad upscaling looks like. DLSS will let people run games who otherwise wouldn't be able to afford to play them, end of argument.
- EugeneOZ 6y agoIt does look like cheap blurry upscaling. I was trying to be respectful to the opinion of people who love it, but you can't be respectful to my opinion. You are saying ”doesn’t look cheap” and ”can’t afford” in the same comment - think about this. You don't need to be a rich person to buy 3070/3080 - smartphones are less affordable nowadays.
- NikolaeVarius 6y agoNo it doesn't https://www.youtube.com/watch?v=9ggro8CyZK4&t=931s https://www.youtube.com/watch?v=9ggro8CyZK4&t=931s It looks amazing, possibly more detail than native
- EugeneOZ 6y agoWhat a ”proof”, muhaha. Let’s play this game together: https://www.reddit.com/r/cyberpunkgame/comments/cxqm1u/everything_so_blurry_cause_of_dlss_maybe/ https://www.reddit.com/r/cyberpunkgame/comments/cxqm1u/every... https://www.reddit.com/r/pcgaming/comments/aqmffc/is_dlss_just_a_blur/ https://www.reddit.com/r/pcgaming/comments/aqmffc/is_dlss_ju... https://www.gog.com/forum/cyberpunk_2077/cyberpunk_is_really_blurry/page1 https://www.gog.com/forum/cyberpunk_2077/cyberpunk_is_really... I have 3 times more ”proofs”! :) It's ridiculous how you can’t just accept mine ”ok, let's disagree”. Looks like it touches some really important side of your souls ;)
- deleted 6y ago[deleted]
- mhh__ 6y agoYou can literally buy a perfectly functional car for the price of a 3080
- EugeneOZ 6y agoAnd 2 of them for a phone!
- lame-robot-hoax 6y agoA 3070/3080 is only one piece of the puzzle, unlike a smartphone.
- c0de517e 6y agoAuthor here. DLSS is not the end-solution to rendering, well, nothing is, but it's an AMAZING piece of technology. All these temporal and dynamic resolution techniques are here to stay as they -improve- the look of games no matter the HW. What do I mean? Obviously dynamic resolution and temporal reprojection are worse than say, a fixed 8k rendering at 240hz! Yes, true! But, that's not the correct math. The more correct math would be, on a given hardware, say a 3080, would you rather spend the power to render each single pixel exactly, or would you rather "skip" some pixels and have smart ways to recover them for a fraction of the price, almost equal to the real deal, so now you have extra power to spend somewhere else? Of course if you just do less work with DLSS or similar technologies, you're losing something, it's bad. But that's never the equation. The real equation is that no matter how powerful the HW, the HW is a fixed resource. So if you spend power to do X, you cannot do Y, and you have to chose whether or not X is more valuable than Y. Makes sense? Now, all that said, it's also true that sometimes you max out everything in a game, you cannot have more of anything because that's literally all the game has to render, and at that point sure, it's reasonable to spend power even in things that are not that great bang-for-the-buck because literally you cannot do anything else anyways! So for the very top PC HW, you end up doing silly things, like rendering in native 4k because you cannot use that power in any other way. But that's in a way "bad", it's a silly thing that we have to do as there is no other option! If we had the option though, it would be much better even on a 3080 to render say a 2k or 1080p upscaled to 4k via DLSS, and use the remaining power to say, have 2/3 times the detail in textures or geometry or number or shadow-casting lights etc etc...
- EugeneOZ 6y ago> almost equal to the real deal Here is our disagreement. For my eyes DLSS is unacceptably blurry (even in ”Quality” mode). You can look at it - ok, but it's only one of the opinions. You can spend 1 minute in google to find quite contrary opinions. Whole your long comment is based on the idea that upscaling is an optimization - you are forgetting that upscaling is a tradeoff. My main complaint about DLSS ”hype” marketing is exactly about this: do not promise ”incredible quality” when under the hood it's just a pity upscaling. Some HW is not good enough, some games are not optimized enough - it's fair and it's okay, there are things to sacrifice, there are workarounds. Just don't lie.