2 ms·
It's not just the market penetration of the smartphone but time spent engaging with it that makes it so successful as a platform. VR's biggest handicap is that
by blueblisters 6y ago
It's not just the market penetration of the smartphone but time spent engaging with it that makes it so successful as a platform. VR's biggest handicap is that it tends to be tethered/unwieldy to be useful for day to day applications.
- Filligree 6y agoThe Quest (1/2) isn't tethered, and runs for hours off battery. It's about as wieldy as I can imagine these getting for a while... Which is to say, it's still an unwieldy box you put on your head. But even hand-tracking works well now, so for a lot of games you don't strictly need the controllers.