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I know I'm late to the conversation, but one of the biggest unreported problems with VR adoption is that it's impossible to show anyone what it is like to actua
by rocky1138 6y ago
I know I'm late to the conversation, but one of the biggest unreported problems with VR adoption is that it's impossible to show anyone what it is like to actually experience it. You can't share a video or a photo with a friend and have them understand. They have to do it to understand it.
- blhack 6y agoAnd what's worse is that the most accessible version of "VR", google cardboard (or equivalents) is actually a terrible representation of VR. So people will try that, dismiss VR as a gimmick, and not revisit it again. A proper VR rig is likely going to cost you >$2000, and it's going to need a dedicated room of your house. It's really inaccessible. But man when it works... Playing skyrim, or fallout in my vive was such a pleasant experience for me.
- valbaca 6y ago"likely going to cost you >$2000, and it's going to need a dedicated room of your house" Sounds exactly like the requirements of the very first home TVs.
- _carbyau_ 6y agoYeah but a bit more. Toddlers and pets didn't have to be kept out of the TV room. For VR they could wreak havoc...
- ipsum2 6y ago> A proper VR rig is likely going to cost you >$2000, and it's going to need a dedicated room of your house. It's really inaccessible. Oculus Quest 2 is $299. If you have a 1m x 1m space you can play a majority of games.