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I'm not surprised you got nausea from a racing sim. It takes time to get your "VR legs" and anything with artificial locomotion is absolutely terrible for this.
by dougmwne 6y ago
I'm not surprised you got nausea from a racing sim. It takes time to get your "VR legs" and anything with artificial locomotion is absolutely terrible for this. I started with about 2 weeks of games where the only movement was with my own two feet and the VR world always matched up to my real body movements. Then I was able to gradually handle more and more intense artificial movement. Jumping, heights, speed, and smooth turning are the worst of the bunch and still make me a bit uneasy if I overdo it. Jumping right into something with intense movement is going to program you brain to have a very negative association with VR and will take you backwards on VR acclimatization.
- hnick 6y agoI wonder if there is any hangover of this acclimation when going back to the real world? If you get immune to that feeling of danger when driving towards obstacles, will it show up in a real car? I know that personally I once binged GTA V hard over a week or so, and had to catch myself before I started driving on the wrong (right-hand) side of the road one day out of habit.
- dougmwne 6y agoThere are after effects, but not like you're suggesting. For me I had some weird visual things like things popping out of flat screens, objects momentarily seeming further or closer than they really were, odd dreams, and floaty feelings. Some people describe short periods of disassociation like their hands aren't real or feelings of unreality. There was quite obviously some neuronal re-wiring happening, but it passed quickly and I don't have any urges to put my hands through solid objects or anything like that. It was actually pretty similar to when I've been skiing a lot and I have some after effects of the ground seeming to move.
- hnick 6y agoInteresting. I also just remembered that I've walked around corners a bit too close after marathon FPS sessions when I was younger (apparently I forgot I wasn't modeled a point, and had shoulders that bump into things).