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In my opinion, I think the takeoff point for virtual reality for office use is: 1) Reasonable price point (Quest 2 hits that) 2) Text must be easily clear and l
by mchusma 6y ago
In my opinion, I think the takeoff point for virtual reality for office use is:
1) Reasonable price point (Quest 2 hits that)
2) Text must be easily clear and legible. Quest 2 does not really hit that, but high end units seem to.
So it seems like we are about 1 generation away from having something mainstream for work, so probably 2 years away.
We are a remote team and I decided against Quest 2 but was borderline due to text legibility. I would probably buy everyone a Quest 3 though as a way to interact on some things.