3 ms·
Considering the ridiculous pace of progress for GPU performance we've seen in the last few years, coupled with NN-based upscaling of frames, foveated rendering
by entropicdrifter 6y ago
Considering the ridiculous pace of progress for GPU performance we've seen in the last few years, coupled with NN-based upscaling of frames, foveated rendering with eye tracking, and the fact that you've cherry-picked a game whose performance is wildly unoptimized with graphics that are on the absolute cutting edge of what PCs can handle, I imagine there are still many possible scenarios that could play out over the next decade or so where VR with reasonably realistic graphics by today's standards is not only possible to do on a normal PC power budget, but even with a mobile/tablet chipset, as in the Oculus Quest or some similar standalone headset.
Things would get really interesting if Apple decided to enter the standalone VR/AR arena with their cutting edge ARM chipsets