3 ms·
foveated rendering should solve this if it can be done well, as you're only rendering high quality where the eye is looking.
by kraftman 6y ago
foveated rendering should solve this if it can be done well, as you're only rendering high quality where the eye is looking.
- numpad0 6y agoLast time I did a napkin math, cone size required for foveated rendering with current latency and framerate to match slew rate of human eyes basically equals to the whole FOV of typical headset that it’s pointless to implement.