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Things like motion sickness and the screen-door effect are results of lower refresh-rate/resolution than what should be used for VR. It's very sad that as of r
by Der_Einzige 6y ago
Things like motion sickness and the screen-door effect are results of lower refresh-rate/resolution than what should be used for VR.
It's very sad that as of right now, you're forced to choose movement freedom (e.g. Vive Wireless) OR the highest refresh rate / highest resolution (Valve Index). And don't get me started on the proliferation of low quality "mixed reality" headsets. Honest enthusiasts have no options for high quality "world scale" VR. The best VR experience is STILL found this way, e.g. https://www.youtube.com/watch?v=9DvB07X84HM https://www.youtube.com/watch?v=9DvB07X84HM - but it requires a shitty headset compared to the Index.
VR most likely would have ended up with the same experience (but better quality) if the manufacturers built better quality headsets with wireless and higher resolution (most likely attached to a high quality laptop in a backpack), priced it more highly (1500-2000$+ in kits like the youtube video), and then let VRs merits sell itself, rather than allow half-baked headsets to frustrate and dissuade people.
- chris_st 6y ago> Things like motion sickness and the screen-door effect are results of lower refresh-rate/resolution than what should be used for VR. I disagree -- it's the same principle that makes me motion sick on boats, when I can't see the horizon for reference. It's a vestibular thing, not just a vision-system thing.