4 ms·
I wonder how many people, like me, tried it on a friend's equipment and found that the motion sickness is just impossible to get past. I had motion sickness wh
by chris_st 6y ago
I wonder how many people, like me, tried it on a friend's equipment and found that the motion sickness is just impossible to get past.
I had motion sickness when I tried the early first-person shooters, but got over it when I learned to keep the (non-moving) screen bounds in mind. That' just impossible in VR, and when the motion in my eyes doesn't match my vestibular system, wow, it's bad.
Sigh... some of the games were amazing.
- Der_Einzige 6y agoThings like motion sickness and the screen-door effect are results of lower refresh-rate/resolution than what should be used for VR. It's very sad that as of right now, you're forced to choose movement freedom (e.g. Vive Wireless) OR the highest refresh rate / highest resolution (Valve Index). And don't get me started on the proliferation of low quality "mixed reality" headsets. Honest enthusiasts have no options for high quality "world scale" VR. The best VR experience is STILL found this way, e.g. https://www.youtube.com/watch?v=9DvB07X84HM https://www.youtube.com/watch?v=9DvB07X84HM - but it requires a shitty headset compared to the Index. VR most likely would have ended up with the same experience (but better quality) if the manufacturers built better quality headsets with wireless and higher resolution (most likely attached to a high quality laptop in a backpack), priced it more highly (1500-2000$+ in kits like the youtube video), and then let VRs merits sell itself, rather than allow half-baked headsets to frustrate and dissuade people.
- chris_st 6y ago> Things like motion sickness and the screen-door effect are results of lower refresh-rate/resolution than what should be used for VR. I disagree -- it's the same principle that makes me motion sick on boats, when I can't see the horizon for reference. It's a vestibular thing, not just a vision-system thing.
- istorical 6y agoI have to simultaneously agree with you (and even go further and state that the existence of 3-degree-of-freedom devices like Samsung GearVR which was cheap enough to be passed out and demo'd everywhere) really gave people terrible first experiences, both in terms of giving them low expectations in terms of motion sickness and also resolution. But the reason it's really bittersweet is you _don't_ have to get motion sick in VR, if you just try experiences that don't take control of your in-game/in-experience "camera" and move it without any input from your physical head. In other words, as long as the camera in-game only corresponds 1 to 1 to your real life head movements, there is no motion sickness for the vast vast majority of users. I've given tons of demos and beat saber won't make new users sick. Superhot won't make new users sick. Echo VR, Skyrim VR, anything that doesn't map head movement -> camera movement 1:1 has a 75% chance of making a new user sick, whether immediately and badly or after a medium duration experience and mildy. But people who are early adopters and have overcome the hump of nausea and forgotten how it feels continue to expose new users to poorly chosen first experiences with joystick movement or even worse - just straight up camera movement entirely unmapped to user input. That and naive users not realizing they need to limit their first experiences to non-joystick locomotion experiences. It's a bit like if everyone who tried alcohol for the first time took 10 shots of vodka and then span in circles for 10 minutes straight instead of sipping an alcopop or a beginner wine or beer. There are also hardware solutions like vibrating motors you place on your wrists (or neck/near-the-ear?) that could help as well. And vignetting and tunneling approaches to keep a fixed frame of reference in the users field of view for those that are advanced enough to begin with joystick movement. But anyway, in 2020 the most compelling use-case is still porn. And laughably, many people who may have tried VR porn in 2016 or who only viewed free/old/poorly-made files have also had that well poisoned for themselves as well, while newer, higher quality VR film (and porn) is incredibly more realistic and immersive than early attempts or that which you could find on pornhub.
- chris_st 6y agoYup, I was fine with games like Beat Saber, and (initially!) Vader Immortal, that uses the teleport movement system... until you're put on a moving platform, or (worst) have to climb up and down... and OH YEAH that triggered it. Bad. > It's a bit like if everyone who tried alcohol for the first time took 10 shots of vodka and then span in circles for 10 minutes straight Okay, that made me laugh, and I think I see where you're going, but I really think it's different. Alas, one of the first things I tried was RecRoom, which has thumb-stick navigation that was set to super-fast movement, so that was the first thing that really got me. Where I disagree with your idea is that days later, in simple, slow, self-controlled movement (such as the ladders in Vader Immortal) it got me again. > There are also hardware solutions... Yeah, if someone came up with some non-drug way to take this away, I'd probably get a VR system right away (after testing it with my friend's system, of course!)
- outworlder 6y agoYMMV I guess. I have a pretty high tolerance for motion sickness in VR. However, if I play something like No Man's Sky for one hour, in the normal locomotion mode, my mouth will start to water, which for me is a prelude to nausea, so I have to stop. That's goes for other games too, even if the blank the peripheral vision(although that helps). I can play for 10 hours straight (and I have) if I use the teleportation mechanism. I'll get nauseous in Subnautica. A few people have tried Beat Saber, they all seem to have been ok. Planes, cars, spaceships don't bother me. My wife threw the headset away in Elite Dangerous when the ship banked. But I feel perfectly fine. Shouldn't that make me nauseous too? After all, things are moving and the vestibular system is not registering anything. Maybe that's because we are used to cars? And could it be that the nausea can be "trained" away?
- shostack 6y agoAs I understand it, cockpit movement is not as bad because your brain doesn't think your body is moving when it isn't. It thinks the vehicle you are in is moving and is ok with that.
- TulliusCicero 6y agoMotion sickness in games where you have thumbstick movement is common, but for games where your movement is only based on IRL movement, like Beat Saber, motion sickness is much more rare (and severe motion sickness almost unheard of).
- chris_st 6y agoThat matches my experience -- I could play Beat Saber with no problems at all. The sad thing is that it's like saying, "You can play any game on this system, as long as the game's name starts with the letters A-D. You can't play any game whose name starts with E-Z, though!" You're going to miss out on a lot of great stuff, and frankly, there's tons of non-VR games to keep me busy forever.