4 ms·
Personally, I don't go for gamedev tech books, as they date quickly. Perhaps pick up something a bit more timeless on game design, e.g. MIT's Playful Thinking s
by juanuys 6y ago
Personally, I don't go for gamedev tech books, as they date quickly. Perhaps pick up something a bit more timeless on game design, e.g. MIT's Playful Thinking series [1] or some of the other classics in the field, like "Game Feel" [2], "Rules of Play" [3], etc.
1. https://mitpress.mit.edu/books/series/playful-thinking https://mitpress.mit.edu/books/series/playful-thinking
2. http://www.game-feel.com/ http://www.game-feel.com/
3. https://mitpress.mit.edu/books/rules-play https://mitpress.mit.edu/books/rules-play