3 ms·
Let's not forget that games are actually just way more than software products. Sure, you need to write a lot of software, but you also need to figure out good g
by burntoutfire 6y ago
Let's not forget that games are actually just way more than software products. Sure, you need to write a lot of software, but you also need to figure out good gameplay, setting, mood of the game, design levels, create a shitton of art, have actors act in mocap etc. etc.
Games are most likely biggest and most complex "artistic" projects on earth (certainly they dwarf movie production). And doing artistic things is harder than typical software development for e.g. banks, where you have clearly stated requirements, whereas in games the requirement don't go beyond "it has to be cool and play great". Both of these can often only be verified in advanced stages of development, which leads to big delays where company heads realize that the game they've been developing for the past 4 years is indeed sucky and needs a huge revamp...