3 ms·
It has been years since I worked for an AAA game company, but at least at that time (and probably still) the pressure from publishers to release in time for Chr
by blunte 6y ago
It has been years since I worked for an AAA game company, but at least at that time (and probably still) the pressure from publishers to release in time for Christmas season is beyond intense.
The revenue difference between selling at Christmas (even if reviews are awful) vs selling around Easter, the next available "good" retail holiday, is huge.
And since these days, patches are the standard - as in, release with known deficiencies and patch your way to "OK" - it is very likely that from an overall financial perspective, releasing now was the right answer.
If a game studio wants to maintain a very high level of quality, they have to be willing to lose a publisher by rejecting this. Unless that studio is already so well established that they are in demand, they just cannot afford to fight their publisher.