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> deny you overtime during the run up to a major release This made me stop. Do you mean deny you paid overtime, because actively preventing extra work in the r
by teamonkey 6y ago
> deny you overtime during the run up to a major release
This made me stop. Do you mean deny you paid overtime, because actively preventing extra work in the run up to a milestone is absolutely not normal for the games industry. The opposite is far more common.
EA Vancouver might be more carefully watched, but one way of avoiding regulations like this is to make sure employees are only logging normal workday hours - if at all - regardless of how long they actually work.
- bdhnddnjd 6y agoI took it to mean you have to work, but they don’t pay extra for overtime, in the context of others not even being allowed overtime. In the US, that would be standard. I’m not aware of developers in the US getting paid overtime rate for overtime work in development, period, but overtime work is definitely expected a little too often, and if you work for a company where it isn’t, it’s either a large company with other ways of dealing with such things or they just haven’t had it happen yet or recently. However, the US isn’t a bad place to work; whenever overtime is expected, often times there are financial incentives. Just try not to burn out.