3 ms·
I'm curious how this could be happening, like do we think there is some 'job subsystem' bug that just causes game-tasks (whether its loading an image, or proces
by plasma 6y ago
I'm curious how this could be happening, like do we think there is some 'job subsystem' bug that just causes game-tasks (whether its loading an image, or processing a message, ...) just randomly gets dropped and not processed?
It sounds like such a systemic issue its not like a particular component (eg AI or rendering) is the issue.
- meibo 6y agoSeems to me they have a lot of "show this at that time" bugs - I relatively often see UI elements that shouldn't be there or active layered on top of each other as well. Additionally to hands and props disappearing at random.
- overgard 6y agoJust some guesses: - I'm figuring floating NPCs and walking through solid surfaces might be from incorrect navmeshes. IE maybe they baked them, moved some stuff around, and forgot to rebake. Or forgot to mark some objects static, etc. - Meshes disappearing.. not sure, thinking maybe theyre using some fixed size arrays to avoid reallocations but maybe theyre hitting a fixed size limit and things get evicted. - Weird spawns. Guessing this might be something like a broken line of sight calculation. Maybe similar to the theorized navmesh thing -- occluders could be wrong too