3 ms·
I'm really enjoying the game on PC, it runs reasonably well on my GTX 1070. I'm staggered how many bugs there are though. I run into one about every five minute
by overgard 6y ago
I'm really enjoying the game on PC, it runs reasonably well on my GTX 1070. I'm staggered how many bugs there are though. I run into one about every five minutes. So far off the top of my head:
- NPCs floating in space
- NPCs walking through solid objects
- NPCs randomly spawning in view
- I have a gun that wont fire if I use a scope on it
- I have another gun whose model disappears in car chases
- Some objects have meshes that duplicate (cigarette floating in space while the character is also holding it)
- Randomly getting flagged by the cops for a crime when im literally just walking around with my weapon holstered
- Quest goals not registering/having to repeat certain actions
None of these are like a huge deal, sometimes it's even really funny, but dear god is it incredibly buggy.
- plasma 6y agoI'm curious how this could be happening, like do we think there is some 'job subsystem' bug that just causes game-tasks (whether its loading an image, or processing a message, ...) just randomly gets dropped and not processed? It sounds like such a systemic issue its not like a particular component (eg AI or rendering) is the issue.
- meibo 6y agoSeems to me they have a lot of "show this at that time" bugs - I relatively often see UI elements that shouldn't be there or active layered on top of each other as well. Additionally to hands and props disappearing at random.
- overgard 6y agoJust some guesses: - I'm figuring floating NPCs and walking through solid surfaces might be from incorrect navmeshes. IE maybe they baked them, moved some stuff around, and forgot to rebake. Or forgot to mark some objects static, etc. - Meshes disappearing.. not sure, thinking maybe theyre using some fixed size arrays to avoid reallocations but maybe theyre hitting a fixed size limit and things get evicted. - Weird spawns. Guessing this might be something like a broken line of sight calculation. Maybe similar to the theorized navmesh thing -- occluders could be wrong too
- mekkkkkk 6y agoI'm having the same experience. I thoroughly enjoy the game, mostly because I'm a sucker for world building. The universe is fantastic, albeit a bit too pubescent and "edgy" at times. It also runs fine on my 1660 super. I don't really mind the "shallowness" of the gameplay mechanics. Horses for courses, I suppose. But man, oh man, is it buggy. I've never been soft locked this many times in a game before. As a software developer, it's honestly a bit amusing to find the obvious cases where the individual sub systems trip each other up. Primary offender is the scripted mission system vs. telephone. You get a phone call just as you enter a scripted cutscene? Two calls coming in simultaneously? You start a yellow dialogue while on the phone? Welp, time to reload.