3 ms·
Somewhat strangely, a single shogi game used a 32bit 21mhz ARM cpu (significantly more powerful than the baseline SNES hardware) to run the AI on. A large enoug
by frostburg 6y ago
Somewhat strangely, a single shogi game used a 32bit 21mhz ARM cpu (significantly more powerful than the baseline SNES hardware) to run the AI on. A large enough number of those in parallel could possibly display a low res real time raytraced scene decently.