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You could do definitely do that and it'd turn a lot of heads for sure, but the example I had in mind was more of a traditional client/server architecture. Like
by Andrex 6y ago
You could do definitely do that and it'd turn a lot of heads for sure, but the example I had in mind was more of a traditional client/server architecture. Like a (new, homebrew) RPG that allows up to 4 players tackling a dungeon together.
- jsd1982 6y agohttps://github.com/alttpo/alttpo#a-link-to-the-past-online---alttpo https://github.com/alttpo/alttpo#a-link-to-the-past-online--...
- Andrex 6y agoHonestly, not as impressive as the "official version." ;) https://zelda.fandom.com/wiki/BS_The_Legend_of_Zelda:_Ancient_Stone_Tablets https://zelda.fandom.com/wiki/BS_The_Legend_of_Zelda:_Ancien...
- jsd1982 6y agoHa, never got the chance to play that one. I've been working on this project since the start of the pandemic almost. It's got a lot going on inside of it but we just don't have any great marketing material (video) of it at the moment. I feel the key feature is that you can see and interact with other players in real time and conquer dungeons cooperatively. Lots of people seem to run randomized seeds and divide and conquer since items and progress are synchronized.