6 ms·
> After 3 delays, we as the Management Board were too focused on releasing the game. We underestimated the scale and complexity of the issues, we ignored the si
by zaptheimpaler 6y ago
> After 3 delays, we as the Management Board were too focused on releasing the game. We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy.
Management at game dev company ignores all team feedback about timeline and quality, instead promises an arbitrary release date and pushes to crunch to meet deadlines. What a shocker ;)