4 ms·
I actually think the bugs/performance issues are helping CDPR right now. Everybody is talking about them rather than how bad the game actually is. The combat i
by deeviant 6y ago
I actually think the bugs/performance issues are helping CDPR right now. Everybody is talking about them rather than how bad the game actually is.
The combat is simplistic. The AI opponents are basically broken. The quickhack system does indeed feel like a quickly hacked together game mechanic. V is stuck in a weird state between existing background (a la witcher) and player action defined: I didn't get the feeling of any player agency in what my character is, but neither did I get the warm feeling of learning/experiencing Geralt's(Witcher series MC) life. Life paths, also, are basically devoid of any meaningful relevancy to the storyline.
- panopticon 6y agoNormally when the game starts with a character creator, I expect a lot more agency. Instead, V seems to have a well-established character, and the dialog options just serve as additional flavor to their established character. Also, can we talk about how atrocious everything involving driving is? The AI, GPS/pathing, handling, etc is all well behind what GTA IV was doing over 10 years ago.
- snuxoll 6y agoI would argue the driving is in fact where GTA IV was 10 years ago - awful. The vehicles are completely unresponsive, taking forever to brake and suffer from massive understeer even at reasonable speeds.
- setpatchaddress 6y agoI'm pretty happy with it (on a high-spec PC). I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness. I wonder if some people just prefer dirt and elves and magic to steel and glass. I like Witcher 3 well enough, but it's not a world I want to spend endless time in. I see the charm, but I'm not that interested in that world. Shadowrun is probably more engaging as cyberpunk source material, though.
- snuxoll 6y ago> I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness. While comical, the lore in the source material drives home that netrunners interact with 3D visualizations of the ‘net. There was a lot of fun gameplay possibilities here, but it was ultimately squandered for the poor breach mini game and quickhack system.
- nynx 6y agoHa! I'd love if a big game like this had Shenzhen I/O style hacking.
- esyir 6y agoWell, we're dev-enriched here. I think the mainstream gamer population would not be nearly as pleased. After all, Factorio and it's ilk eats people like us.
- tsss 6y agoDeus Ex: Human Revolution showed how a good hacking mini game can be done. Besides, hacking is only one instance in a long series of disappointments. Pretty much every single feature of this game is shallow and badly implemented.
- detaro 6y agoThese tweets have some interesting look at the world AIs: E.g. apparently traffic can't handle disturbances at all and it's "solved" by very aggressive despawning of things you don't look at. (To be clear, every open-world game will do some amount of that, but this is extreme and if the AI can't handle existing for longer they can't easily fix it) https://twitter.com/JumpOvertheAge/status/1338929166301990914 https://twitter.com/JumpOvertheAge/status/133892916630199091...
- FridgeSeal 6y agoOut of curiosity, how far into the game are you? Combat and hacking definitely felt noodley and weak at first, but after a few levels, some slightly better weapons (3 hours in?) and a new OS implant combat is much improved.