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>My hypothesis is that in those who are introduced to Gacha games, you will see an increase in other 'addictive' behavior, because the content they see will whi
by Mirioron 6y ago
>My hypothesis is that in those who are introduced to Gacha games, you will see an increase in other 'addictive' behavior, because the content they see will whittle away at their resistance to other addictive behaviors.
I understand what pattern you're going for, but I don't think the study would show that. The number of people that play gacha games is small conjugated to the number of people that smoke, drink, gamble etc. Chances are that you'd likely see the reverse - doing those things could increase your likelihood of playing gacha games (or well, spending money on them - it's entirely possible to play most of these games as virtually free).