3 ms·
Multiplexing on the 2600 can't go nearly as far as that screenshot shows. The 2600 has two sprites per line plus a few single-bit objects. There's a particula
by T-hawk 6y ago
Multiplexing on the 2600 can't go nearly as far as that screenshot shows. The 2600 has two sprites per line plus a few single-bit objects. There's a particular way to reuse sprites within the same scanline, but only at certain fixed intervals which isn't what we see here, plus strobing the positioning register that fast requires every single CPU cycle so it's impossible to also write the color and playfield registers at the same time.
Source: I know the 2600 well, I wrote and published a homebrew game: http://dos486.com/atari/ http://dos486.com/atari/