3 ms·
Very cool. > Thus the full image can only be refreshed once every two frames, effectively limiting the maximum framerate to 30FPS - although the test scene ru
by csharptwdec19 6y ago
Very cool.
> Thus the full image can only be refreshed once every two frames, effectively limiting the maximum framerate to 30FPS - although the test scene runs at closer to 20FPS (primarily due to some bottlenecks with the logic on the SNES side at present).
Getting around this would make this even more interesting. Like most other console PPUs of it's day, due to bandwidth/etc the normal 'flow' is to have a background and a series of 'character' sprites preloaded into VRAM and then shuffled around (this is why in some 'busy' games you would see clipping or game elements disappear on early consoles; too many sprite objects for the PPU to keep track of.)
To that same end, I'd be curious to see what could be done like this on Genesis/Mega Drive hardware