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> Do we have a total effect of ads and fake news on society? Something that's actually reliable and not propaganda itself? It seems extremely difficult to be ab
by csharptwdec19 6y ago
> Do we have a total effect of ads and fake news on society? Something that's actually reliable and not propaganda itself? It seems extremely difficult to be able to differentiate between an ad letting people know that a product exists and it directly influencing your decision. Or you could consider letting people know about the product existing as influencing the person, but then it's hard to argue that ads are actually bad.
Thinking out loud, I would be curious to see a study on people who play 'Loot Box/Gacha' style games. Include both people who have been playing for a while, as well as people who 'start' playing during the study. Include non-players.
Measure their other 'vice' behaviors (i.e. Drinking alcohol, nicotine, real gambling, gentlemen's clubs, etc.) over the same time.
My hypothesis is that in those who are introduced to Gacha games, you will see an increase in other 'addictive' behavior, because the content they see will whittle away at their resistance to other addictive behaviors.
- Mirioron 6y ago>My hypothesis is that in those who are introduced to Gacha games, you will see an increase in other 'addictive' behavior, because the content they see will whittle away at their resistance to other addictive behaviors. I understand what pattern you're going for, but I don't think the study would show that. The number of people that play gacha games is small conjugated to the number of people that smoke, drink, gamble etc. Chances are that you'd likely see the reverse - doing those things could increase your likelihood of playing gacha games (or well, spending money on them - it's entirely possible to play most of these games as virtually free).