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Well, I've been on the fence for a while, but I'm fairly sure that I'm not going to build native code demos anymore. WebGL just enables far too much awesome st
by daeken 16y ago
Well, I've been on the fence for a while, but I'm fairly sure that I'm not going to build native code demos anymore. WebGL just enables far too much awesome stuff. This demo on its own was impressive, but the fact that people are able to design new parts of the demo is what sets it apart.
With WebGL, it becomes simple to build an online, collaborative demotool where group members can easily work together on building new productions. That's simply unprecedented and may lead to a rebirth of the demoscene.
- romland 16y agoSadly, I also think it will commercialize it on a whole different level and take away the innocence. But ah, ch-ch-ch-changes -- not all bad. Personally I haven't been involved in the demo-scene for some 15 years but every now and then I indulge myself in the latest releases at http://pouet.net http://pouet.net and find myself having lost a whole evening. That said, from what I have seen, and if this was indeed cutting-edge, we still have quite a bit to go... But yeah, we are definitely getting there. Not sure whether to jump for joy, though. :)
- daeken 16y agoThere will always be those that do it because they enjoy making something beautiful and challenging, even as others take it in commercial directions.
- romland 16y agoNaturally, but I think my biggest issue was one of melancholy, I mean, gone are the days of asm("movl %ecx %eax");. Or do we get that in V8? :)
- ChrisCooper 16y agoIf you're interested (or others are), this shader toy was posted a while ago: http://www.iquilezles.org/apps/shadertoy/ http://www.iquilezles.org/apps/shadertoy/ It is a very cool demo and allows you to mess around and build you own shaders online. This was very impressive as the first demo of its kind I ever saw.