4 ms·
Much better. Last time I checked, there was a baseline audio latency on Android that makes realtime music apps (and decent audio responsiveness in games) basic
by jan_Inkepa 6y ago
Much better. Last time I checked, there was a baseline audio latency on Android that makes realtime music apps (and decent audio responsiveness in games) basically impossible, vs on iOS where there's a giant ecosystem of them.
See this blogpost (from 2018) that seems to confirm my recollections:
https://www.synthtopia.com/content/2018/02/17/10-years-later-android-audio-quality-still-lags/ https://www.synthtopia.com/content/2018/02/17/10-years-later...
- nethunters 6y ago> Based on MAQ stats, devices from Apple & Google are suitable for live audio use, and devices from other manufacturers generally are likely to have glitchiness and latency that makes them unsuitable. Seems to be more of an issue with manufacturers than a specific issue with Android as Google's own phones get low latancies.
- lubonay 6y agoThat's kind of a moot point - most Android devices are not Google's own phones, so you can't ship a reliable user experience on most Android devices.
- nethunters 6y agoMy point was more that if Google can do it, other manufacturers can do it. The issue with other manufacturers is that they concentrate a lot more on features that are visible to users whereas features like these aren't necessarily visible directly to the user and aren't given attention even though they're possible to implement.