3 ms·
More historical context: http://www.azillionmonkeys.com/windoze/OpenGLvsDirect3D.html http://www.azillionmonkeys.com/windoze/OpenGLvsDirect3D.html https://en.
by andromeduck 6y ago
More historical context:
http://www.azillionmonkeys.com/windoze/OpenGLvsDirect3D.html http://www.azillionmonkeys.com/windoze/OpenGLvsDirect3D.html
https://en.m.wikipedia.org/wiki/Fahrenheit_(graphics_API)#History https://en.m.wikipedia.org/wiki/Fahrenheit_(graphics_API)#Hi...
https://softwareengineering.stackexchange.com/questions/60544/why-do-game-developers-prefer-windows/88055#88055 https://softwareengineering.stackexchange.com/questions/6054...
There was another blog with a detailed rundown on the politics behind the Fahrenheit drama but the site wend down 10 years ago and I can't remember what the link was.
- 1970-01-01 6y agoI almost forgot about that whole mess. OpenGL was always a faster and better choice to run, but D3D and MS knew this and beat it out of PCs with the pure business force that made MS the company that it was.
- gfxgirl 6y agoShort memories. DirectX was software only when it shipped in 1995 and accelerated OpenGL wasn't a thing at all on consumer hardware then.