4 ms·
It's probably easier to keep the audio and video in sync with a simple implementation. They can't really drift out of sync if all that's being one is handling o
by jfim 6y ago
It's probably easier to keep the audio and video in sync with a simple implementation. They can't really drift out of sync if all that's being one is handling one frame at a time.
- ghusbands 6y agoThough it sounds like they aren't even getting that advantage, because the audio thread is separate, and the described problem is starvation of the audio buffer alone.