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I’ve never felt that time spent in a static simulator translates to real world car control at all. So much of driving at speed or at edge of vehicles performanc
by giobox 6y ago
I’ve never felt that time spent in a static simulator translates to real world car control at all. So much of driving at speed or at edge of vehicles performance is understanding the balance of the car as it shifts in bends or slides etc, something you simply can’t feel in a static chair no matter how impressive a force feedback steering wheel you purchase.
I’ve unfortunately been in several cars where driver has lost control and avoided an accident - most drivers in my experience can counter the scenario you describe intuitively - steer opposite way of slide, lift off gas to correct etc, just feels natural if you have driven a car even a small period of time.
Other’s mileage may vary of course!
- core-questions 6y ago> lift off gas to correct Good in an FWD car, but this could kill you if you're driving RWD - lift-off oversteer is a common thing, so you really want to _reduce_ throttle input without completely cutting it.
- giobox 6y agoLift off oversteer can be done in FWD cars too - its just another variation on a clutch kick/handbrake/sharp steering input/whatever to lose traction to start the slide. I think we can likely all agree the finer points of managing oversteer is a little beyond scope of this discussion! Chances of you driving anything today without ESC/DSC/etc (whatever your manufacturer labeled it) on really rare too unless you decided to turn it off, especially if it's only driving the rears. ESC is incredibly effective even on 20 year old cars.
- core-questions 6y agoCan't even turn that stuff off on a lot of cars, the button only partially disables it; some cars need a cheat code to fully disable, some simply can't. I wanted to boot my CX-5 around in a snowy parking lot but it kept deciding things like "ignore throttle input entirely and don't spin the wheels" when spinning all four madly is all I wanted to do.
- kirse 6y agoI’ve never felt that time spent in a static simulator translates to real world car control at all. It does, but you have to be intentional about recognizing the deficits, similar to how you can only get so much takeoff + landing training from a flight sim, and too much is detrimental. A quality FF setup + good pedals makes a massive difference on practicing good road-feel response into your brain. VR steps it up further with the full visual experience and helps with yaw angle management.
- daniellarusso 6y agoCheck out this article about using a racing sim to train drivers during COVID: https://dirtfish.com/rally/robert-reid-virtual-rally-safety/ https://dirtfish.com/rally/robert-reid-virtual-rally-safety/
- jdietrich 6y agoA generation of sim racers are starting to successfully cross over into real-life motorsports, most notably James Baldwin. The general consensus is that drivers with massive amounts of sim experience have excellent consistency and sensitivity, but limited racecraft skills. Contrary to your argument, the lack of sensory feedback seems to be actively advantageous in the long-term, because fast sim racers have learned to interpret more subtle signs of roll, yaw and tyre slip. https://www.youtube.com/watch?v=iq5S_-GN0cY https://www.youtube.com/watch?v=iq5S_-GN0cY https://www.youtube.com/watch?v=t5nTsgIG4jo https://www.youtube.com/watch?v=t5nTsgIG4jo
- deleted 6y ago[deleted]