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Once upon a time I made a flash game named Proximity where players take turns being given a numbered tile from 1-20 to place on a hex grid, and it captures any
by cableshaft 6y ago
Once upon a time I made a flash game named Proximity where players take turns being given a numbered tile from 1-20 to place on a hex grid, and it captures any tiles next to it of the opponent that is a lower number. It was pretty popular in its day (I'm actually working on a new version at the moment).
Anyway, the way the tiles were drawn was that it gave each player an array of tiles of the same numbers that was just enough for how many turns they'd end up having, but it shuffled the order of each array at random.
Even though that was the case, I often got players saying the game was cheating, and the computer always got high numbers and they always got low numbers, even on easy. I even had one player claim they counted the 20s and the opponent got more (although it's possible to increase the numbers on the tile by placing one of the same team's tile next to it, so I'm guessing they only counted at the end of the game and didn't reinforce the tiles as much).
But it's literally not possible according to the code. And it wasn't a bug either, I tested it pretty thoroughly, and played the game a ton myself. And plenty of other players never had an issue with it too.
That was when I learned that people in general tend to not be very good judges of randomness. And I've seen many examples since that reinforce that.
As a matter of fact, I was actually working on a dynamic draw mechanic for the new game, where the further behind in score you were, the more of a boost to the numbers it would draw from you, to give you more of a chance to get caught back up (and vice versa, if you were ahead). So basically like this dynamic difficulty thing.
I knew not everyone would enjoy that so I was planning on having it be something you could turn on or off in the Options menu. And it's not something to get more money off the player, just something that might improve their experience.
The game will probably be a paid for game to begin with, or on mobile it might be free but you have to deal with ads unless you pay $5 to get rid of them.