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I think this is the optimal model, set the level of enemies to wherever you’re at on arriving and then leave them at that level going forward. That way as you p
by jon-wood 6y ago
I think this is the optimal model, set the level of enemies to wherever you’re at on arriving and then leave them at that level going forward. That way as you progress through the game you’re always being challenged by new areas, but you can always go back to earlier areas if you just want to unwind and stomp low-level enemies.
- simion314 6y agoIt depends on the implementation, I do not like how in witcher 3 the quests,weapons,NPCs,creatures have a level so a cool sword is garbage after 1 hours and a some random NPC will drop a rusty ugly sword with a better number. I prefer the games where you don't have a level printed over the enemy head, all low level bandits are the same level but you can find in other areas a different NPC camp with different gear that can defeat you in one heat.