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I think depends on the implementation. Skyrim does dynamic leveling and this has the advantage you are not stuck in the beginners zone where you have to do mos
by simion314 6y ago
I think depends on the implementation. Skyrim does dynamic leveling and this has the advantage you are not stuck in the beginners zone where you have to do most of the quests so you can get enough levels and money to be able to exit this zone.
I also like Gothic series did the static enemy levels and enemy would respawn only on Chapter changes, this gave you a god feeling when you could finally access a hard area and defeat the guys that were impossible to scratch at start.
So IMO both Skyrim and gothic work because they feet the game and the player base that is targeting and give a different feel of the world, there is no better system IMO. Also in Skyrim the stronger enemies differ visually too, is not just a hidden number that is increased, stronger enemy types with stronger gear is spawn.
- jon-wood 6y agoI think this is the optimal model, set the level of enemies to wherever you’re at on arriving and then leave them at that level going forward. That way as you progress through the game you’re always being challenged by new areas, but you can always go back to earlier areas if you just want to unwind and stomp low-level enemies.
- simion314 6y agoIt depends on the implementation, I do not like how in witcher 3 the quests,weapons,NPCs,creatures have a level so a cool sword is garbage after 1 hours and a some random NPC will drop a rusty ugly sword with a better number. I prefer the games where you don't have a level printed over the enemy head, all low level bandits are the same level but you can find in other areas a different NPC camp with different gear that can defeat you in one heat.