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Thanks Tom. Always loved having you work there, definitely tried to work to live rather than live to work! /andrew
by khalwat 6y ago
Thanks Tom. Always loved having you work there, definitely tried to work to live rather than live to work! /andrew
- aerovistae 6y agoOmg you're on here too! Please Andrew let me take this moment to tell you that there is a huge market of people who will absolutely throw money at you if you make a new game. look at the success of the kickstarter for cosmic frontier and that's a relatively small endeavor. If you try to make something new people will freak out. I know it's been a long time but I hope that spark is still there. I and many others grew up playing your games and we are hungry for more.
- DoofusOfDeath 6y agoIndeed. Chiral refresh that works on Windows and/or Linux x86? Shut up and take my money! :)
- ericd 6y agoOh wow. I just wanted to say thanks to you and any other people here from Ambrosia, EV was easily the best game of my childhood. Saving up for a Kestrel took me... a lot of cargo runs. But I loved every minute.
- ethbr0 6y agoIt's telling that of all the objectively better, more expensive, more complex space games I've played since my middle school years... Escape Velocity still ranks #1 in terms of sheer joy. It feels a lot like Populous: more fun than the sum of its parts, and only explicable as tapping some Miyamotoesque yearning in the zeitgeist.
- ericd 6y agoYeah, definitely. I think a lot of that for me was that the universe felt very alive - ships coming and going from planets, comms, recurring characters. I haven't found anything quite like it since, though Starsector comes close in some ways (and is extremely good in its own way, you should check it out if you haven't).
- rembicilious 6y agoTo this day Basilisk mac emulator is one of the first things I install on a new PC build just so I can play EV! 26 years or so and I still love that series Thanks so much!