3 ms·
The Ambrosia game portfolio's biggest impact was just being so much more polished than Mac games typically were at the time. The publishing model, I suppose, af
by rezmason 6y ago
The Ambrosia game portfolio's biggest impact was just being so much more polished than Mac games typically were at the time. The publishing model, I suppose, afforded them the resources it required to make everything really pop.
I remember the first time my brother and I ran Maelstrom. The splash screen was hypnotic. I was like, "Computers can do this?"
Back then their Zeus logo had me thinking they were a team of like a hundred people.
Also, I probably wouldn't have spent any time in ResEdit if it weren't for games like Ambrosia's that encouraged folks to make custom sprite and sound packs.
- saberience 6y agoDude, your mention of ResEdit just gave me major flashbacks! I remember first using ResEdit to "hack" games like Escape Velocity so I could gain more resources, make my ships more powerful, and so on. God I loved their games SO much. As a kid that was not allowed any consoles and only had a Mac IICX, Ambrosia games were a lifesaver!
- khalwat 6y agoYou made my day, thanks for that! /andrew
- saberience 6y agoNo, you made my childhood! I was kind of a lonely kid and discovering computing (via the Mac) and getting these shareware discs and playing Ambrosia games was like finding something really magical. Thank you! And if anyone is reading this now, please make more games like Escape Velocity! (Or re-release them for modern systems!)
- khalwat 6y agoI made that game in college with the help of some very talented artists, and my friends who helped with the sound effect. It was written on a Mac IIsi IIRC! We def had fun making it (and playing it while making it) /andrew