4 ms·
Which is unfeasable for game streaming services, so in practice they do reject any game streaming service that functions as consumers expect them to. It was a
by madeofpalk 6y ago
Which is unfeasable for game streaming services, so in practice they do reject any game streaming service that functions as consumers expect them to.
It was a deliberate decision that was made to make it highly impractical to actually do. GeForce now has over 2000 games available to stream - do they actually expect Nvidia to submit 2000 apps? From a dev-infra POV that’s obviously largely impractical. Would Apple even allow that?
It’s also a baffling from the user’s point of view. What happens a single game is available on multiple platforms? I search for “Destiny 2” on the App Store and there’s 3 different listings for it on Stadia, GeForce Now and Xbox GPU.
Would it be reasonable for Apple to require Netflix to submit each movie and TV show to the App Store, and then say "no no, we do allow streaming tv!"
- alexeldeib 6y agoDoes Nvidia even have the proper licenses to do that? Seems like one thing to stream the games vs. upload the standalone apps to the store (implying they are available in full-featured form). > It’s also a baffling from the user’s point of view. What happens a single game is available on multiple platforms? I search for “Destiny 2” on the App Store and there’s 3 different listings for it on Stadia, GeForce Now and Xbox GPU. this is gross...
- zepto 6y agoSounds a lot like those game streaming services are just an end run around the App Store. In any case it seems like the point is moot now because streaming games will be delivered to iOS via the web.
- JimDabell 6y ago> GeForce now has over 2000 games available to stream - do they actually expect Nvidia to submit 2000 apps? From a dev-infra POV that’s obviously largely impractical. This isn’t impractical – it’s entirely possible to set up a build / deploy pipeline to the App Store for mass submission of applications. It’s annoying in places, but Apple are slowly getting better at providing APIs to make this easier, and there are third-party tools like Fastlane which also help. > Would Apple even allow that? If they were all instances of a single white-labelled streaming application, Apple would probably require the games to be published using developer accounts belonging to the rights holders for the games instead of publishing everything through an Nvidia account. This is an established requirement in those circumstances. It depends upon how they view the ownership of what is being published. Again, setting up a pipeline for this is annoying but doable.
- saagarjha 6y agoGuess who makes it hard to submit many templated apps in an automated fashion? You guessed it, it's Apple.
- zepto 6y agoGiven that they claim to individually review each app within a short timeframe, a bulk upload would make it impractical for them to provide this service.
- m45t3r 6y ago> Given that they claim to individually review each app within a short timeframe, a bulk upload would make it impractical for them to provide this service. And they do a super good job at reviewing apps, right? /s
- zepto 6y agoI knew someone would make this comment, but sarcasm aside, you don’t seem to be disagreeing.
- m45t3r 6y agoI am not agreeing with you, sorry. If they made good reviews, impartial reviews I could agree with you, but the way they do it nowadays could mostly be automatized (or at least do in a bulk, this is essentially what they do anyway in terms of quality).
- saagarjha 6y agoThen they shouldn’t require it by creating stupid rules that require submitting hundreds of largely identifiable apps.
- madeofpalk 6y agoSo now you need a build farm of Macs to submit 2000 updates to <= 2000 developers accounts every time the host streaming app needs to be updated? This is impractical, considering the alternative.