4 ms·
+1 to all of these, with a special "My God, game patches" comment. 40GB day 1 patches are barely newsworthy these days. Keeping a library of games on your compu
by falcolas 6y ago
+1 to all of these, with a special "My God, game patches" comment. 40GB day 1 patches are barely newsworthy these days. Keeping a library of games on your computer (or console) patched can easily run you hundreds of gigs a month.
- coddle-hark 6y agoI sold my PS4 because of this. I don’t have much time to play, maybe once or twice a month, but it felt like every time I turned the damn thing on I needed to first do a system upgrade (which takes forever) and then update the game itself (which again takes forever). All to play 30 minutes of Rocket League. Slightly off-topic since the PS4 couldn’t max out a gigabit connection anyways so not really a reason to upgrade. Maybe PS5 owners will feel the need.
- musicale 6y agoThis is a good point - PSN seems to have poor download speeds. The problem seems to be at Sony's end for their CDN or perhaps the peering connections are being throttled/bottlenecked. On PS4, I believe the motivation for game updates recopying all the game data is to defragment/optimize placement on disk to minimize seek time (particularly important for hard drives) and to maximize sequential reads. It may also do so for data integrity reasons. I don't think PS5 needs to do the same sort of block placement optimization, but it will still do the copying for PS4 games (just faster if you use its internal flash storage.)
- musicale 6y agoWith digital game downloads and those 35GB patch updates (Overwatch, ugh) you appreciate every bit of bandwidth you can get.