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So if you really want that level of centralization then at the very least can't we agree that Apple should reduce it's fee (30% of ALL revenue for some basic bi
by daveidol 6y ago
So if you really want that level of centralization then at the very least can't we agree that Apple should reduce it's fee (30% of ALL revenue for some basic binary hosting and payment processing?) and be far less restrictive in it's decisions of what is allowed and what isn't (god forbid we have xcloud on iOS! the horror!)?
- laurent92 6y agoLet’s assume the validation process takes $300 for each pass (each version, and initial release, has a consultant for 1/2 day, assuming the consultant takes that time to analyse code and has tools ready, and that 1/2 includes the occasional PR problem and the occasional escalation process). Given an app has an average of 30 versions, it costs Apple 9000$ per app, excluding the Marketplace hosting which must be minor compared to this. That means the breakeven for the 30% fee is at 27000 sales for a $3 app _in average_, but many apps make no sales, many others are free, many are cheaper than $3. So the 30% fee is effectively the bigger apps paying so the smaller apps can exist, and so a market can exist, with low-cost apps, which makes it interesting for customers to come. Therefore I don’t personally think the 30% cut is unfair; just that « the bigger paying for the smaller » is a debatable choice (which is the same idea as the bigger taxpayers paying for the poorest).
- saagarjha 6y agoHalf a day? You're being exceedingly generous. App reviewers usually spend something like 5-10 minutes on any given app, at that.