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I agree completely. API's today are more powerful and more open than ever. I combined just 2 or 3, but I want to integrate a dozen more, see what can be done
by ljlolel 15y ago
I agree completely.
API's today are more powerful and more open than ever. I combined just 2 or 3, but I want to integrate a dozen more, see what can be done with no server effort on my part.
The main obstacle to frontend p2p apps are security. Browsers can't create servers. The closest thing is Adobe's P2P technology (used in ChatRoulette), but that also requires a central server to coordinate peer connection.
I also didn't use Facebook, but just joined for this project. They've improved privacy significantly from years ago. You can turn off access to photos and the wall. You can basically use it as a linkedin or twitter.
- noduerme 15y agoFlash would be a good basis for the kind of thing I'm thinking of. Adobe's already solved a lot of the sandbox issues that would arise, and the language runs faster than JS. In theory, you get each flash player to open 4 or 5 netconnections to other players, get a running pool propagating and distribute the connection list so no one central server is taking the strain of hooking up the peers, you can have filesharing or even distributed processing in the browser. Processing is more interesting to me because it hasn't really been cracked yet. The security overhead to date has been too high. But that, or a java program, or even something written in Unity, could do some amazing stuff with virtually no back-end overhead. Keep the good work going. I'm interested to see how this will evolve.