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> I expect that's hyperbole, but there is a real cost to these death marches. I used to be a game developer at EA. In the middle of one particularly nightmaris
by munificent 6y ago
> I expect that's hyperbole, but there is a real cost to these death marches.
I used to be a game developer at EA. In the middle of one particularly nightmarish 60-hour-weeks-for-months crunch, a twenty-something artist with no known pre-existing conditions spontaneously died in his sleep.
- anonacct38 6y agoI went through a pretty intense crunch time at a fortune 10. We had one person go to the hospital with tachycardia and 3 people who were vomiting. There were only 10 people on the team.