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I'm not sure how that relates. In fact, I think it's inadvertently makes an important side point. When you're making music, you should make stuff you ACTUALLY
by asdfman123 6y ago
I'm not sure how that relates. In fact, I think it's inadvertently makes an important side point.
When you're making music, you should make stuff you ACTUALLY like, instead of something some theoretical person would like. If you like it, at least a few other people will too. If you don't, there's no guarantees anyone will. It's awesome finding music that expresses something you only think you feel, or has some weird jokes that you find hilarious, or is made by some nerds who slip in a subtle pun or something. Meanwhile, no one needs "Hey, yeah, I'm feeling great, OK" song with no genuine feeling behind it.
There's probably lessons you could apply to software engineering too, but I feel it's 1000% true about art.
- zentiggr 6y agoI was going to comment about musicians recording elevator music, etc, but those are jobs, not personal projects. so not really under the labor of love heading.
- asdfman123 6y agoWell, you don't get discovered by making elevator music. Instead, someone pays you to make bad music for a captive audience. Different pathway to "success." Software is slightly different because most software is more a tool than is art. However, this applies for software that IS art, for instance, video games. You should follow your creative muse when making a video game. Less important when you're making enterprise software.