3 ms·
On the other hand, bitmaps stored in planar form were supported by many hardware systems in the time frame of the article(the Amiga, for one, used a planar sche
by megameter 6y ago
On the other hand, bitmaps stored in planar form were supported by many hardware systems in the time frame of the article(the Amiga, for one, used a planar scheme). This did allow for bitdepths other than powers of 2 with the requirement of resolutions being multiples of a byte or word(so, 8 or 16). This is particularly useful when considering overall asset storage constraints - 8 colors(3bpp) is often plenty for small sprites.